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Forest Closeup - Proof of Concept

And another proof of concept for our final shortfilm project. This time I wanted to build a closeup scene, as our movie will not be made entirely out of wide angle shots. But I could achieve this one much faster than the PoC 02, because I didn't have to make up the look completely, I already did this in the PoC 02. The first tests were made with the basemesh of a lizard creature, but for the final artwork i decided to take something else because it was just a WIP basemesh with a really cheap shader.
Again, the scattering of objects was done with MASH in Maya.

Final Artwork

Final Artwork

Raw Render Output

Raw Render Output

Viewport

Viewport

Ground Material 01

Ground Material 01

Ground Material 02

Ground Material 02

Early Version 01

Early Version 01

Early Version 02

Early Version 02