And another proof of concept for our final shortfilm project. This time I wanted to build a closeup scene, as our movie will not be made entirely out of wide angle shots. But I could achieve this one much faster than the PoC 02, because I didn't have to make up the look completely, I already did this in the PoC 02. The first tests were made with the basemesh of a lizard creature, but for the final artwork i decided to take something else because it was just a WIP basemesh with a really cheap shader.
Again, the scattering of objects was done with MASH in Maya.